This is a thread for discussing things you'd like to see or do in a Dungeon World game, and will serve handily as a storage place for any notes or campaign details we later want to keep track of (names of cities, important people, etc).
Dungeon World does not have a real default setting, though it does play off the basic assumptions you might be familiar with from Tolkien or Dungeons and Dragons (more the latter than the former). As you can see on the character sheets, the basic races are Humans, Elves, Dwarves, and Halflings. We're all familiar with the basic assumptions and cliches about these standard fantasy races, but we'll be able to work out details through play. There's no reason your character's group of dwarves can't be fearsome drunken warriors while another character's group are clever pacifist engineers.
The setting itself will be determined by us collaboratively through play, as well, which is why I'm interested in hearing from what you guys would like to do and see. I've got some ideas of my own, which I'll include in the next post, but if someone is dying to explore a desert or would rather explore cities than the wilderness let me know. Dungeon World actually includes rules that the GM must follow, some of the most important of which are "Draw Maps and Leave Blanks" and "Play to Find Out What Happens". I CAN'T design a whole campaign world and railroad you through it, it's literally against the rules.
Do bear in mind though that SOME settings would require us coming up with (or finding) additional rules, and I'd like to keep to the basics as much as possible for now. So a piracy-oriented campaign or some kind of Spelljammer thing is probably a "no" for now.