Corsairs Character Creation (OOC)

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A gang of galactic mutineers raid and work their way across the depths of space, one step ahead of the Confederation Navy.

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CHARACTER CREATION

We're going to keep it rules-lite for character creation, to keep things simple.  Don't worry too much about what numbers mean, all you need to know for now is that higher is better.

If you're familiar with Fate, this should be very familiar.  If you're not, that isn't a problem.  Knowing Fate (or any other system) is NOT a requirement to play in this game.  I'll go through character creation step by step.  I am always available to answer your questions, and I will be happy to help anyone design a character.

There should be a character template available soon, so you'll be able to just load it up like any new profile.  If you want to go ahead and build a profile right away, please go right ahead, using the blank profile template and following a format I will include below.

I am asking that everyone that wants to be in this game please post in this thread.  You can include a copy of your character sheet/profile if you want, or you can just say "Hi".  Either way it will get you on the player list and all organized in one place.

 

STEP ONE: NAME AND DESCRIPTION

Give your character a name and a short description of what they look like.  Nice and straightforward.

 

STEP TWO: ASPECTS

Aspects tell us who your character is, and what they can do.  An aspect can be a word, a short phrase, or a whole sentence, so long as it tells us something about your character.  In this game, every character starts with the following aspects.

A key thing to remember about aspects is they can be used for you AND against you.  More imporantly, allowing an aspect to be used AGAINST you is one of the main ways to advance your character, so ideally you should tailor them as something that can be used both as a benefit and, at times, as a disadvantage.

 

1. High Concept

This is your first and most important aspect.  Your High Concept is a single short sentence that sums up your character.  It defines your character, and is likely the aspect you will call on most often.  Your High Concept might include your character's role on the ship, or it might refer to some other affiliation, philosophy, or defining aspect of your personality.

Examples:  Genius Engineer, Smuggler with a Heart of Gold, Ruthless Thug, Mystic of the Cyronian Order

 

2. Trouble

Trouble is the thing that always gets your character in hot water.  It could be a troublesome personality trait or vice, a lingering obligation from your past, or some threat or enemy you need to worry about.

Examples: Hair-trigger Temper, Gambling Debts, Addicted to Love, A History of Violence

Note:  As pirates, you are ALL wanted criminals and fugitives, so you cannot use that as your Trouble aspect.

 

3. Species

The galaxy is inhabited by hundreds of different intelligent species, all with unique societies and different mental and physical characteristics.  You are free to come up with your own species, summed up with a short sentence.  You do not need to go into great detail.  I will post a list of species later as examples of how detailed your own species description should be.

Examples: Human, Android, Erial, Ferothan

 

4. Background

A short, simple summary of your roots.  Who were you before the mutiny?  Where do you come from?  This could be anything from the place you grew up to the job you had before being conscripted.

Examples:  Martian Street Rat, Rustic Colony Doctor, Child of Privilege

 

5. Relationship

You may leave this blank until all the other characters have been submitted.  To fill this aspect, you will pick one of the other characters, and say what your character thinks of them, or otherwise define some history or relationship with them.  It is important to remember that this aspect is what YOUR character feels or believes.  Just because your character thinks Bill owes her money, doesn't mean Bill agrees.

I have provided a few example templates.  Feel free to use one of these or create your own.

______ owes me money

I worry that ______ is not cut out for this life

______'s ways are strange and confusing to me

______ has got my back

I know a secret about ______

______ saved my life, I owe her

I stole something from ______

______ and I have been through hell together

 

6. Free

Your final aspect slot can be used for whatever you want.  Maybe a motto you live your life by, or a piece of customized equipment you are never without, or some kind of physical or mental oddity, or special training or talent.  If you want a psionic character, and none of your previous aspects justify it, this is the place.

Examples:  No one gets left behind, X-500 Sniper Rifle, Psychic Mutation, Heir to a Crime Family, Hears the Whispers of Hyperspace

 

 

STEP THREE: SKILLS

Your character has four basic skills.  These will be applied as bonuses (or penalties) when you roll dice to achieve something.  We're going with four very basic attributes which should cover everything you do.

Power: Brute strength and physical toughness

Grace: Dexterity and physical co-ordination

Wits: Your cleverness, imagination, and general intelligence

Charm: Your ability to get others to do what you want

Your character starts with one skill at Good (+3), one at Fair (+2), one at Average (+1) and one at Mediocre (+0).

If you wish, you may ignore the normal "ladder" and assign your skills as points.  You have six points to distribute among the four skills however you want.  One point is equal to +1 in any skill.  No skill may be higher than Great (+4) or lower than Poor (-1).

 

STEP FOUR: STUNTS

Stunts are, at their most basic, something cool your character can do.  You can think of them as special moves that make your character more unique and awesome.  There are two basic kinds of stunts, stunts that give a +2 bonus to skill rolls to achieve specific things, and stunts that allow you to make something happen or create an exception to the normal rules.

Build your stunt using one of the following templates:

  1.  Because I [describe something about yourself], I get a +2 bonus when I use [skill] to [do something specific]
  2.  Because I [describe something about yourself], I can [do something cool]

Examples:

Because I am a genius engineer, I get a +2 bonus when I use Wits to repair the ship.

Because I am an expert fighter jock, I get a +2 bonus when using Grace to avoid enemy fire.

Because I am Ferothan, I get a +2 bonus when using Power in unarmed combat!

Because I have seedy underworld connections, I always know where to find a criminal job.

Because I was a rustic colony doctor, I can always find substitutes for proper medical supplies.

Because I am an armoured battle droid, I ignore one shift of stress caused by any physical damage.

 

All characters start play with only ONE stunt.  If you choose a psionic power (see below) that counts as your one stunt.

 

PSIONICS

These stunts deserve special mention.  In this setting, some people and even entire races have strange psychic powers.  These should resemble the sort you see in Star Trek or Star Wars, rather than the sort you might see in X-Men.

Psionic powers are designed the same as any stunt, but must refer to an aspect that acts as a pre-requisite for psionic abilities.  In some cases this will simply be your character's species aspect.  In others it will represent special training, psibernetic implants, or genetic mutation.  In this setting, human are considered a non-psionic race, and cannot use their species as the pre-requisite to psionic powers.  Some examples follow:

Because I am Erial, I can read the thoughts and emotions of intelligent beings

Because I have a mutated brain, I can move objects with my mind

Because I can hear the whispers of hyperspace, I have premonitions of the future

 

STEP FIVE: DONE

You're all finished!  It's as simple as that!  You're probably wondering what some of the other things on the character sheet template mean, but you'll find out soon enough (or feel free to ask me!)  For now all you need to know is you have no money, but you're also uninjured.  Neither condition is likely to last long.

Edited by: Bob the Outcast on 04/27/2015 - 23:15

This is the template for you to use to create characters for Corsairs of the Endless Void.  You should be able to copy-paste directly from this post to your reply or into a "Freeform" profile.

I would like you to post your profile in this thread, and also (when the profile is totally completed) into a character profile.  I can also help you out with that or do it for you.  A form may be available later for making these profiles directly.


ID                                          

Name:
Description:

ASPECTS                          

High Concept:
Trouble:
Species:
Background:
Relationship:
Free Aspect:

SKILLS                               

Power:
Grace:
Wits:
Charm:

STUNTS                             

  1.  

WEALTH                            

Packets:    b   b
Stash:        b   b   b   b   b   b   b   b   b   b

STRESS                           

1 b     2 b     3 b

CONSEQUENCES            

Mild (2):

Moderate (4):

Severe (6):


I have included a couple of examples of species for the Corsairs universe.  Feel free to use them.  When you make up your own race, use these as a guide for how long/detailed your own species description should be.  It is fine if you have a very detailed idea of them in your head, but for the purposes of the game leave it short, simple, and flexible.

I will happily add your own custom species descriptions to this list so they can all be in one place.  Please do not use another players species without permission.


Public Use Species

Android: Mechanical lifeforms that do not need food, water, or even air to survive, just electric power

Erial: Telepathic humanoids of Erias system, with delicate features and hair of gold and silver

Ferothan: Ferocious feline warriors bound by a strict code of honour

Human: The dominant lifeform in the Confederation

Note: Most species aspects give special non-human or super-human powers and abilities to a character.  In many ways, humans are the "default" to which all other species are compared.  However, being the dominant form of life in the Confederation, and thus the most common and least suspicious, is itself an important "ability" of the Human aspect that makes it more than a simple default.  You will not in fact be penalized for playing as a "simple" Human.

Nihorn: Non-humanoid spiral-shelled snails, with tentacles and one big eyestalk.  Their telekinesis allows them to float.

Seruvian: Two-foot-tall mouse-men.  Small swashbucklers, short in inches but huge in heart.

In for pilot, if nobody objects. I have IDEAS.

There are no objections to be made.  As many people can be "pilots" as want to be.  If you end up with a crew of nothing but pilots, it will stand to reason that your ship is some kind of small carrier full of fighters.  So everyone can play what they want, because we have yet to define that part of the setting!

Don't worry too much about "niche protection", ie making sure you've got one wizard, one thief, one fighter, etc.  The aspects pretty much guarantee that, short of straight up copying someone, you're going to end up with unique characters regardless.

Works.

errm this is going too take some thinking, i usally like combatants in this sort of thing, genrally of the infantry varity, that or tech heads.

IN PROGRESS.

 

ID                                          

Name: Daria Spaltfahrer, the Rift Rider
Description: Short (5'2"). Skinny, but still makes the old uniform look pretty good. Melanin challenged. Thick straight hair in a shocking shade of neon blue, grown out and done up high in twin shoulder length tails. Dark blue and copper eyes.

ASPECTS                          

High Concept: Don't call me a pilot: I'm the Flightomancer
Trouble: Momma always said my smart mouth will get me in trouble.
Species: Human... enough. 
Background: Colony world hotshot
Relationship: I really don't trust Hodge or his machines around my equipment.
Free Aspect: Daria-vision goggles: Orange tinted wraparound VR/HUD goggles. If anyone has seen her out of them, they aren't talking. Yet.

SKILLS                               

Power: -1
Grace: 4
Wits: 2
Charm: 1

STUNTS                             

  1. I am the Flightomancer. I make victory happen. (+2 additional bonus on Piloted Teamwork)

WEALTH                            

Packets:    b   b
Stash:        b   b   b   b   b   b   b   b   b   b

STRESS                           

b     2 b     3 b

CONSEQUENCES            

Mild (2):

Moderate (4):

Severe (6):


ID                                          

Name:  Anders Matsumoto
Description:  Dark brown hair, sleepy green eyes, and a casual, friendly smile.  His height is mitigated by a perpetual stooping slouch. 

ASPECTS                          

High Concept:  Blacksheep of the Acadamy
Trouble:  Carefree Scoundrel; Work is a four letter word!
Species:  Human.
Background:  Raised by Seruvian Space-Merchants
Relationship:  I foist my paperwork off on Ted.
Free Aspect:  Flash of Insight

SKILLS                               

Power:  0
Grace:   2
Wits:     1
Charm: 3

STUNTS                             

  1.  Brilliant, Stupid, or Just Plain Lucky:  Because when I get ideas I tend to think outside the box, or even inside the box, if I'm so inclined, so I get +2 when I use Wits to create a new advantage.

WEALTH                            

Packets:    b   b
Stash:        b   b   b   b   b   b   b   b   b   b

STRESS                           

1 b     2 b     3 b

CONSEQUENCES            

Mild (2):

Moderate (4):

Severe (6):


work in progress

 

ID                                          

Name: Saidria
Description:
quadrapedal stance shes about four feet at the shoulder, almost as wide, with a long sinuous neck and tail when extended. Staning in a Bipedal stance shes roughly eight feet at the shoulder and tends too keep her neck retracted. Over all her frame is built too resemble a dragon, scaled apperence, clawed hands, tail, wings, and big pointy teeth! Her color is a glossy black with a pearl crimson red effect when the the light hits it right.

ASPECTS                          

High Concept: Last of the Mk 10k7's
Trouble: Built for war
Species: Steam powered Robotic dragon
Background: War Relic
Relationship: Worries that Hodge is not cut out for this life.
Free Aspect: Dragon Forge Construction

SKILLS                               

Power: 4
Grace: 3
Wits: 0
Charm: -1

STUNTS                             

1. I have Dragon forge Hydrolics and get a +2 when using power too move or lift heavy things

WEALTH                            

Packets:    b   b
Stash:        b   b   b   b   b   b   b   b   b   b

STRESS                           

1 b     2 b     3 b

CONSEQUENCES            

Mild (2):

Moderate (4):

Severe (6):

ID                                          

Name: Itzli
Description: A big man with bronzed skin, chocolate eyes, and a deep voice.

ASPECTS                          

High Concept: Demonic Cyborg
Trouble: Divine Mandate Overrides All
Species: Transhuman
Background: Not-So-Aimless Mercenary
Relationship:
Free Aspect: A Touch Of Magic With My Tech

SKILLS                               

Power: 1
Grace: 0
Wits: 3
Charm: 2

STUNTS                             

  1. Because I am also a sorcerer, I can create Advantages at range (other zones).

WEALTH                            

Packets:    b   b
Stash:        b   b   b   b   b   b   b   b   b   b

STRESS                           

b     2 b     3 b

CONSEQUENCES            

Mild (2):

Moderate (4):

Severe (6):


ID                                          

Name: Baron Von Terod Granot Tavricheskago
Prefers "Ted"
Description: Rumpled-looking tanned man with wavy black hair cropped short, blue eyes, and a hard chin. Usually stressed out and in full uniform dress.

ASPECTS                          

High Concept: Office Worker Along For The Ride
Trouble: Reaffirm the Family Fortunes
Species: Human
Background: Commissioned Officer
Relationship: Awkwardly tries to flirt with Saidria due to having more in common with the robotic crew then the organic ones.
Free Aspect: Always With A Drink (Coffee, Alcohol, etc.)

SKILLS                               

Power: 0
Grace: 1
Wits: 3
Charm: 2

STUNTS                             

  1. Because I am a Career Bureaucrat, I get a +2 bonus to use Wits to handle paperwork.

WEALTH                            

Packets:    b   b
Stash:        b   b   b   b   b   b   b   b   b   b

STRESS                           

1 b     2 b     3 b

CONSEQUENCES            

Mild (2):

Moderate (4):

Severe (6):

Well aren't we just a motley sort of crew.

im not motly, thats camoflage!

We have the Pilot, The Brute, The Scoundrel, The Caster, and the Quartermaster. Shaping up to be a great Heist Crew. 

I just need everyone to pick their Relationship aspect and we're good.  Try to pick someone from the list of characters that hasn't been picked yet.

Bear in mind that your Relationship aspect will change often, so no need to agonize over it.  It's an encouragement to roleplaying more than anything, that will let you earn points just for doing something that addresses the relationship.


ID                                          

Name: Hodge, just Hodge
Description: Pale, wispy looking man with various bits of cyber-parts sticking out of him, the most notable being a metal dome covering a good quarter of his skull.  Eyes are a very washed-out shade of blue.  Hair is a very pale shade of blonde.

ASPECTS                          

High Concept: Tinkerer and Technopathic Cyborg
Trouble: Runaway Experiment
Species: Cybernetically Altered Human
Background: Ship Mechanic
Relationship: I am wary of Itzil and his strange magic.
Free Aspect: The Kids!  A collection of small, mobile machines that Hodge is in nearly-constant contact with.  They perform a number of useful tasks about the ship.  In return Hodge
treats the tiny mechanical critter much like so many children or pets.

SKILLS                               

Power: 1
Grace: 2
Wits: 4
Charm: -1

STUNTS                             

  1. I am a technopath and gain a +2 bonus when manipulating, repairing, or subverting technological devices.

WEALTH                            

Packets:    b   b
Stash:        b   b   b   b   b   b   b   b   b   b

STRESS                           

1 b     2 b     3 b

CONSEQUENCES            

Mild (2):

Moderate (4):

Severe (6):