A short preamble here, since we're all new to the game and we're going to need to review how it works, and fix the kinks in the system as we go.
I'm going to mix IC and OOC talk freely throughout this game, in order to string it together smoothly like you might around a table. That said I will try to keep the strictly OOC stuff to a minimum. Since in this case we all use the chat and various IM services (as well as having the Private Message available) that shouldn't be a problem.
This system is designed to support pro-active characters, with an emphasis on action and decision instead of endless planning. There will be more details once we get to the first "job". For this first part, however, you're going to need to decide which of your priorities to pursue immediately. And you will be given some very immediate priorities in a moment.
You've all made some great characters and I love the ship you've built, which I've named the Dark Horse (one of many suggestions I recieved).
We are going to try for a posting rate of one "official" post a day, but I have no problem with this being expanded to three times a week, if we're unable to keep up with one a day. If you're all REALLY eager we might get more than one a day, but no one should feel pressured to match such a pace, especially as we all have different schedules. In this context an "official" post could be considered a round of combat, or any other situation in which there's a progress bar to fill or important things being done. Basic cross-talk, such as answering the GM's or other player's questions, can move at any rate. You are not restricted from posting more than once a day, but you can only take one "turn" to make actions, roll dice, and impact the game mechanically.
I'll be doing the dice rolling for this game, unless that starts to be a problem. I have a special fancy font style for reporting your dice rolls so that should be fun. When they become relevant, dice rolls will be presented all together in a single block, letting everyone know the results of their actions at once.
One last note: Throughout the game I will be asking individual players direct questions, to help flesh out the world and their characters. When I ask such a question, please give that player a chance to respond before you offer your own suggestions. If the player asks for other opinions, that's fine, but they must have a chance to offer their own idea first.
Alright, moving on to the first post, which will establish where we are and what's going on. Every time I make an "official" post like the first one below, I will include a header that says where your characters are, and a couple of aspects that already exist on the scene. In this first post, we are starting in a large and generalized area of space called the Ausana Sector, containing a few sparsely populated star systems. Smaller parts of the sector will be locations unto themselves, with their own more specific aspects.