Alright so one thing that's become brutally obvious in not-even-one round of play is that the system as-is is fundamentally broken and confusing the hell out of everyone, and not particularly fun for anyone (myself included). This thread is going to be for discussing our problems with it and what can be done to fix it, to put together a game we'll all enjoy and know what the hell we're doing in it. I'll add to this thread myself over the next couple of days because I have to go to bed soon, but I wanted to get the ball rolling regardless.
So two things right up front:
1. I've made aspects way too abstract. From now on, any action you can take, you can call on aspects (your own, the ship's, or any in the setting or on the challenge) for a +2 bonus to your roll. Hopefully giving aspects some concrete meaning will help us get a grip on them better.
2. I'm thinking of splitting the group. It might run smoother with smaller groups. I'd like to know what you all think of this, and whether you'd prefer to continue playing with the characters and setting you have already, or whether you (some or all of you) would rather start over from scratch. New characters, new setting, new genre, new whatever. Smaller groups should eliminate the problem people are having right now with long waiting times, general confusion, and lack of collaboration/teamwork.
Also tell me what you hate most about it so far. What part works the least well for you and how would you fix it?
More to come later.